What Did Jaime Buckley Achieve in 2025 with Life of Fiction?
My end-of-year accounting to my community.
Iâm not sure if this is a public service announcementâŚor claiming insanity?
Ya know, this is all inspired by Scoot.
This is all his fault.
For some reason, I love his monthly emails sharing what heâs done, where Gibberish is, whatâs still for free, whatâs going behind a paywall and what he plans to do next.
Kinda like a personal declaration, or maybe a âreturn and reportâ.
Itâs had me thinking for a couple monthsâŚand my conscience nudged me.
âYou should do something like that,â it said.
âWhy?â I asked. âDonât I have enough work to do?â
My conscience shrugged. âSure, but this is more like a therapy inventory session. Gives you the opportunity to discover what youâve accomplished, see if you actually hit any goalsâŚand to have actual data to make new ones.â
It was my turn to shrug then. âGoals. Ya know what I say about those, right?â
My conscience chuckled. âIâm you, genius. Of course I know what you say. âAlways shoot for the stars, cause even on a bad day, youâll likely hit the moon.ââ
I grinned wide.
âBut you also know that when you make goals, itâs always that last 1% that makes all the differenceâŚespecially when aiming at the moon. If youâre OFF by 1%, youâll miss the whole planet 4900 miles.â
âYeah,â I sighed. âOkay, Iâll do it.â
So here I am.
What WERE Our Goals For 2025?
Honestly, too many goals to list, and we didnât want you thinking we were more insane than you already do. This is more important to us than anyone realizes, and striving to build a specific fictional world and keep the lights on at the same time is no easy task.
So let me share a concise list of our 7 headline goals for 2025, and then Iâll prove the detailed list.
Turned Life of Fiction from a newsletter into a living hub (FAIL).
With The Fiction HUB launch, live reveal events, and âThe Gates Are Open â and Everything Has Changed,â LoF stopped being âemails with storiesâ and became the central access point to the whole universeâfiction, lore, game, art, and community all in one place.
Why do I feel we failed? Because the whole purpose of the HUB was to bring people into a space where we could personally interact on GoBrunch. But the time constraints on us just donât allow the kind of time we wanted to spend thereâŚand we felt we let you down because of that.Launched and publicly built The Hero Within TTRPG (FAIL).
Starting with âThe Hero Within: A Wanted Hero TTRPG Adventureâ in January and continuing through a full slate of RPG dev logs (Attributes, Rolls, Classes, Skill Trees), we didnât just announce a gameâwe built it in front of readers and invited you into the design.
Why do I feel we failed? Because we spent more time trying to involve everyone in the process (which we loved, BTW), instead of crafting something from our hearts and setting it in front of you to play afterwards. Not a mistake we will make again.Pushed Chronicles of a Hero into a new phase of the main story.
From chapter 40 âIn The Beginningâ through chapter 71 âWHEN IT RAINS, IT POURS,â 2025 delivered a solid run of core-series fiction, deepening the main arc while pairing it with side-stories like âRent,â âThe Visitor,â âWagered Flesh,â and âThe Whispering Gear.âEstablished Ink & Purpose as the philosophical spine of the brand.
A full run of essaysââThe Compass of Story,â âFiction vs The Digital Void,â âFamily Fiction Nights,â âFiction as a Moral Forge,â âWhy âEscapingâ Might Be the Most Honest Thing You Can Do,â and moreâplus the Ink & Purpose cover reveal and âWhy Every Writer...and Every Parent...Needs This Book,â turned a theme into a book-level pillar.Expanded LoF into a cross-media storyworld (music, art, and motion).
GEAR GIRLS tracks, the Poverty Bundle, multiple lore-songs (âEchoes in the Smoke,â âWe Were Never Meant to Win,â âSecondhand Haloâ), recurring SPEED DRAWING posts, wallpapers, and cover-creation updates turned your world into something that can be heard and seen, not just read.Scaled collaboration and creator community through The Fiction Cartel & live shows.
Regular FICTION CARTEL episodes (Gatekeepers, Discoverability, Red Herrings, Process of Publishing, etc.), 2x2 streams, âCoffee with Jaimeâ interviews, and cross-appearances built a wider creative network around LoF and made readers feel like theyâre sitting at the same table.Turned reader interaction into genuine co-creation.
Votes on theme songs, naming the fantasy world, choosing covers, giving feedback on mechanics, early alpha access to The Hero Within, âWhat Do YOU Want Most?â and ongoing gifts (wallpapers, bundles, shirts) shifted the relationship from âaudienceâ to âpartners in the experiment.â
This was the easy thing to figure out,âŚbut there was more. When it comes to personal growth of the communityâŚ.
We gained 192 new members of the community who love fiction.
We gained readers in 42 states and 37 countries.
We continue to have a 99% retention rateâŚ.meaning less than 1% unsubscribe from our community in a year (it was the same in 2024).
We average 5300 views every 30 days, and have a consistent 29%-32% open rate daily.
Is it outstanding?
Maybe not, but itâs consistent, regardless of content, timing and when âlifeâ happens.
That says a lotâŚ.about YOU.
What might be said about us?
I can break it down into 10 key points, with attached receipts.
I. âSo when did this stop being âjust a newsletterâ?â
âWhen we launched Life of Fiction, it was a way to send stories to your inbox. In 2025, it turned into something else: a place where you could live inside those stories.â
Brief contrast: LoF 2024 = mostly posts + episodes.
LoF 2025 = hub, game, music, lore, live shows, and community decisions.
One thing became crystal clear:
2025 was the year Life of Fiction stopped acting like a publication and started behaving like a universe.
II. A world goes 3D: From emails to The Fiction HUB
My receiptsâŚ
âThe Fiction HUB: Welcome to the Future of Chronicles of a Heroâ
âUPDATE: The Gates Are Open â and Everything Has Changedâ
What changed:
Centralized access to fiction, lore, RPG, music, art, and backlist.
Readers no longer âvisitâ posts; they enter a space.
The point we were trying to make this year:
This is the structural backbone for everything that follows in 2026.
III. Building The Hero Within â A TTRPG forged in public
My receiptsâŚ
Key achievements (we hope):
Defined the gameâs spine: attributes, rolls, skill tree, progression.
Class deep dives (Warrior, Defender, Healer, Wayfarer, Tinkerer, Mägo).
Community feedback built into the design (questions, polls, comments).
What we learned and will now apply:
We didnât build a game alone in a caveâwe let readers see us stumble, adjust, and improve in real time, turning them into co-designers. Hopefully that gives you confidence that we SEE you, and want to make something great FOR you.
IV. The beating heart: advancing Chronicles of a Hero
My receiptsâŚ
Mainline chapters 40â71 (In The Beginning â WHEN IT RAINS, IT POURS).
What these chapters did:
Raised stakes, deepened character arcs, and escalated conflict.
Connected to side content: âRent,â âThe Visitor,â âThe Whispering Gear,â âWagered Flesh,â âTHE LEGEND OF BILLO STUMBLESHANKS,â etc.
What we learned:
The fiction isnât background dressing for the hub or the gameâŚthe hub and game exist because the core story kept moving forward.
V. Ink & Purpose: Turning LoF into a movement about fiction itself
My receiptsâŚ
âThe Compass of Story,â âFiction vs the Digital Void,â
âFamily Fiction Nights,â âFiction as a Moral Forge,â
âWhy âEscapingâ Might Be the Most Honest Thing You Can Do,â
âWhy Every Writer...and Every Parent...Needs This Book,â
Function:
Defines LoF as more than entertainment: itâs about identity, conscience, attention, imagination, and family culture.
What we learned and now use:
The essays justify why this whole fictional universe matters, especially for kids, parents, and readers who feel starved for meaning.
VI. Cross-media: Soundtracks, sketches, and the culture of Clockworks
My receiptsâŚ
Gear Girls songs (âSecondhand Halo,â âEchoes in the Smoke,â etc.)
Poverty Bundle, Music Index, SPEED DRAWING series, wallpapers, cover-creation posts.
Achievements:
Gave readers a sound and visual language for the world.
Turned lore into lyrics, scenes into sketches, and characters into icons you can literally carry on your phone.
What we tried to show you:
2025 is when Clockworks City and friends stopped living only on the page and started bleeding into playlists, desktops, and devices. Now you can see them more like we see themâŚeach and every day.
VII. Cartels, coffees, and chaos: making creation social
My receiptsâŚ
The FICTION CARTEL episodes (Gatekeepers, Discoverability, Red Herrings, Process of Publishing, etc.).
2x2 shows and âCoffee with Jaimeâ interviews.
What this demonstrates:
Weekly rhythm of live interaction, transparency, and âbuilding in public.â
Weâre not mysterious authors on a mountain; weâre the slightly frazzled guys with coffee, car trouble, grandkids, and big plans.
What we learned:
LoFâs âuniverseâ isnât just fictionalâŚthereâs a social orbit of other creators and readers constantly in motion around it.
VIII. Co-creation: when the audience starts steering the ship
My receiptsâŚ
Theme song vote, âHELP: I Need A Name!â, cover feedback posts, alpha access to The Hero Within, contest planning, wallpapers and gifts.
Achievements:
Readers influencing direction (content focus, themes, naming, music).
We rewarded you with real artifacts: wallpapers, bundles, early peeks.
What we learned through this:
2025 was not just productive, it was participatoryâŚLoF became something built with the audience, not for the audience.
IX. Milestones and meaning: 21 years of Wanted Hero & a new LoF identity
My receiptsâŚ
âWanted Hero Turns 21: A Toast to Stories That Never Quitâ
âDear LoF: Itâs Not You, Itâs⌠Actually, It Is You (And I Love You for It).â
Key idea:
We recognized that the brand needed a refocusâŚmore fiction, tighter mission, clearer prioritiesâŚand used 2025 to deliberately realign.
What we learned:
21 years of story fed into a year of reinvention, not nostalgia.
X. 2026 and beyond â âIf 2025 was the build, 2026 is the testâ
We donât have any fluffy âdespite challengesâ nonsense. Just want to say:
We have two concrete priorities weâre setting upâŚcomplete next major Chronicles arc, and start crafting world lore into collectibles.
We also have an invitation for YOU: Share Life of Fiction with others. Weâve been banned from every social platform now, except Pinterest and YouTube for some reason (they donât like family-friendly folks???), so we rely on YOU for our growth. Bring your family and friends!
Thatâs it.
Thatâs all I got.
Just a single year in the mind of Jaime Buckley.
Sorry there wasnât more.
Weâll try harder next year.
Just know we love you with all our hearts.
Until 2026âŚ
I remain, as always,
Jaime Buckley
(your ever loyal & dedicated author)
SPECIAL NOTE:
Starting December 1st, youâll receive daily emails about âUp Your MistletoeââŚ.a completely free story. You donât have to sign up for it, weâre not asking anything for itâŚbut we DO want as many people to enjoy it as possible.
Please spread the word.
Share it.
On December 25th, there is a gift attached to it.
(More than the warm fuzzies and giggles youâll already receiveâŚ)






You are a productive BEAST.