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Bendragon's avatar

I really like this progression system and I have a few bits of feedback.

1. You are going for simplicity, and solely because of that, I would only have one system of progression. Having multiple systems would greatly complicate things.

2. I think built in achievements to gain DP would be a great idea. If you don’t have something, I think some GMs might struggle to know when to award DP rather than other things (like weapons or items)

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💎 Jaime Buckley's avatar

Interesting points, Ben.

Okay....I think I'm at the point where there needs to be a break on these articles...and I'd like to focus my attention on developing the worldbuilding room in the HUB.

We should have live discussions about all this.

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Bendragon's avatar

Definitely, live discussions would be way nicer

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💎 Jaime Buckley's avatar

Will still have to record them and take notes...but it would be good to toss about ideas and see how that might create new perspectives.

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Deleyna Marr's avatar

I love this system but would want to make sure that in game play was a big part, because otherwise I could see this becoming a popularity contest in some ways. Also, the GM might need to remember that newer players might not be as adept, but could be locked into not being able to progress?

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💎 Jaime Buckley's avatar

So this is where I am now....wondering if already this has been taken too far?

I get rules. I do...but the ORIGINAL goal was to make a simple, fun, game for new people and to hook them by how much fun they would have.

Not sure this will achieve that at this point.

Not that t wouldn't be fun, but we are getting so complicated.

....and I've already completed Season 4 of the podcast on this...HAHAHAHA

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Deleyna Marr's avatar

You'll sort it all out.

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💎 Jaime Buckley's avatar

[grin]

Not a doubt in my mind!

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