I really like this progression system and I have a few bits of feedback.
1. You are going for simplicity, and solely because of that, I would only have one system of progression. Having multiple systems would greatly complicate things.
2. I think built in achievements to gain DP would be a great idea. If you don’t have something, I think some GMs might struggle to know when to award DP rather than other things (like weapons or items)
Okay....I think I'm at the point where there needs to be a break on these articles...and I'd like to focus my attention on developing the worldbuilding room in the HUB.
I love this system but would want to make sure that in game play was a big part, because otherwise I could see this becoming a popularity contest in some ways. Also, the GM might need to remember that newer players might not be as adept, but could be locked into not being able to progress?
I really like this progression system and I have a few bits of feedback.
1. You are going for simplicity, and solely because of that, I would only have one system of progression. Having multiple systems would greatly complicate things.
2. I think built in achievements to gain DP would be a great idea. If you don’t have something, I think some GMs might struggle to know when to award DP rather than other things (like weapons or items)
Interesting points, Ben.
Okay....I think I'm at the point where there needs to be a break on these articles...and I'd like to focus my attention on developing the worldbuilding room in the HUB.
We should have live discussions about all this.
Definitely, live discussions would be way nicer
Will still have to record them and take notes...but it would be good to toss about ideas and see how that might create new perspectives.
I love this system but would want to make sure that in game play was a big part, because otherwise I could see this becoming a popularity contest in some ways. Also, the GM might need to remember that newer players might not be as adept, but could be locked into not being able to progress?
So this is where I am now....wondering if already this has been taken too far?
I get rules. I do...but the ORIGINAL goal was to make a simple, fun, game for new people and to hook them by how much fun they would have.
Not sure this will achieve that at this point.
Not that t wouldn't be fun, but we are getting so complicated.
....and I've already completed Season 4 of the podcast on this...HAHAHAHA
You'll sort it all out.
[grin]
Not a doubt in my mind!