I love this system but would want to make sure that in game play was a big part, because otherwise I could see this becoming a popularity contest in some ways. Also, the GM might need to remember that newer players might not be as adept, but could be locked into not being able to progress?
I love this system but would want to make sure that in game play was a big part, because otherwise I could see this becoming a popularity contest in some ways. Also, the GM might need to remember that newer players might not be as adept, but could be locked into not being able to progress?
I love this system but would want to make sure that in game play was a big part, because otherwise I could see this becoming a popularity contest in some ways. Also, the GM might need to remember that newer players might not be as adept, but could be locked into not being able to progress?
So this is where I am now....wondering if already this has been taken too far?
I get rules. I do...but the ORIGINAL goal was to make a simple, fun, game for new people and to hook them by how much fun they would have.
Not sure this will achieve that at this point.
Not that t wouldn't be fun, but we are getting so complicated.
....and I've already completed Season 4 of the podcast on this...HAHAHAHA
You'll sort it all out.
[grin]
Not a doubt in my mind!