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Deleyna Marr's avatar

I love this system but would want to make sure that in game play was a big part, because otherwise I could see this becoming a popularity contest in some ways. Also, the GM might need to remember that newer players might not be as adept, but could be locked into not being able to progress?

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Bendragon's avatar

I really like this progression system and I have a few bits of feedback.

1. You are going for simplicity, and solely because of that, I would only have one system of progression. Having multiple systems would greatly complicate things.

2. I think built in achievements to gain DP would be a great idea. If you don’t have something, I think some GMs might struggle to know when to award DP rather than other things (like weapons or items)

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