I am hoping to play this class some day, and yet I struggle for ideas. I think it would be fun to specialize but have options to expand. So a character that is really good at weapons could maybe build a non weapon widget which might perform better if they could equate part of the functionality to something in a weapon.
So for example a device could have a trigger mechanism the could repurpose from a gun.
I like adding alchemy and blueprints reminds me of my chemistry teacher saying he'd allow us to do any experiment we wanted provided we outlined the reaction first. (To avoid blowing up the lab.)
I love that things could degrade or develop bugs. Sounds fairly realistic. I could also see a character who develops a tendency to developing questionable things that might become surprisingly useful at some point.
I am hoping to play this class some day, and yet I struggle for ideas. I think it would be fun to specialize but have options to expand. So a character that is really good at weapons could maybe build a non weapon widget which might perform better if they could equate part of the functionality to something in a weapon.
So for example a device could have a trigger mechanism the could repurpose from a gun.
I like adding alchemy and blueprints reminds me of my chemistry teacher saying he'd allow us to do any experiment we wanted provided we outlined the reaction first. (To avoid blowing up the lab.)
I love that things could degrade or develop bugs. Sounds fairly realistic. I could also see a character who develops a tendency to developing questionable things that might become surprisingly useful at some point.