I personally like specialization like this it gives players that niche their looking for
āI want to be a tactical warrior highly skilled meticulous and preciseā
Vs
āI want to be a massive powerful canon ball of muscle who smashes through combat like a tankā
Different niches and fun to jump off of with a character
I think what your going to struggle with is separating the warrior from the guardian
For instance what is the difference between a juggernaut warrior and a guardian mechanically and flavor
What niche is one filling that the other one isnāt?
Balancing is also always hard for fighters
They are not really magic based which is limitless
So keeping them feeling fresh is giving them things to do I think
As a magic user I can cast many different spells in many different creative ways and situations
But you can only hit someone with a sword so many ways even if you get creative with it.
So itās giving them fun options that can be used in fun and creative ways. Things that spark the imagination.
Also I donāt think you should make them weak to magic
If a GM wants to make a enemy thatās strong to non magic users thatās them but I wouldnāt lump them all into
āWeak to magicā status
Anyway Iām excited to see early version of some of these classes and mechanics once you decide to dive in!
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I personally like specialization like this it gives players that niche their looking for
āI want to be a tactical warrior highly skilled meticulous and preciseā
Vs
āI want to be a massive powerful canon ball of muscle who smashes through combat like a tankā
Different niches and fun to jump off of with a character
I think what your going to struggle with is separating the warrior from the guardian
For instance what is the difference between a juggernaut warrior and a guardian mechanically and flavor
What niche is one filling that the other one isnāt?
Balancing is also always hard for fighters
They are not really magic based which is limitless
So keeping them feeling fresh is giving them things to do I think
As a magic user I can cast many different spells in many different creative ways and situations
But you can only hit someone with a sword so many ways even if you get creative with it.
So itās giving them fun options that can be used in fun and creative ways. Things that spark the imagination.
Also I donāt think you should make them weak to magic
If a GM wants to make a enemy thatās strong to non magic users thatās them but I wouldnāt lump them all into
āWeak to magicā status
Anyway Iām excited to see early version of some of these classes and mechanics once you decide to dive in!