A monk can also be a protector, he's the dude that is always behind you because of jumps and insane speed, and his endurance keeps him hitting you in the back. He's not protecting by soaking hits, he's interrupting and harrassing the opponent. He's not soaking hits, he spends endurance to evade hits.
A monk can also be a protector, he's the dude that is always behind you because of jumps and insane speed, and his endurance keeps him hitting you in the back. He's not protecting by soaking hits, he's interrupting and harrassing the opponent. He's not soaking hits, he spends endurance to evade hits.
Great perspective. Like that a lot.
Thanks for that input, Tillerz.
This is another example of why I'm moving towards a skill-based system and not class.