How To Say It


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The Wanted Hero Pronunciation Guide

How to say the names, places, and words of Chronicles of a Hero. Every term across all seven seasons, in one alphabetical list. The stressed syllable is in CAPS.

We will update this with each season.

A

AlÀshÀ et VeyomÀ! (a-LAH-shah et VAY-o-mah): Magical words passed down through generations of High Elders, enabling them to unlock the grip of the guardian hands and release the IthÀri. (S1)

Alhannah (Luckyfeller) (al-HAN-nah): Gnome warrior; Höbin Luckyfeller’s daughter; becomes Wendell’s bodyguard and combat trainer. (S2)

Älo (AH-low): A massive forest tree of MĂ€vĂ€ro, as thick as an oak and up to 100 feet tall, with thick leaves that create intense darkness below. Its canopy is what lets the sun-fearing, tree-dwelling TĂ€uku live in relative peace. (S7)

Alor (AY-lore): A market fruit-seller in Sanctuary, an acquaintance of Kyliene and her grandmother Nana. (S1)

Altorin (al-TOR-in): An elder of the IskÀri High Council. (S1)

Alvis (AL-viss): Author of an old magic-theory book Wendell studies; referenced only through his writing. (S3)

The Alvis Articulation of Magic (plain English title): The book of magic theory Wendell studies from his enchanted school bag. (S3)

Andilain (AN-dih-layn): One of the seven human kingdoms, ruled by King Robert III. (S2)

Animal (plain English nickname): Gruff, one-eyed leader of a band of independent fighters (”freemen”) who rescue Wendell’s group. (S3)

Antos (AN-tos): The gnome doorman at GAH, the nightclub. (S4)

Arödrin (ah-ROH-drin): The ancient forefather of the twelve main mortal races, who made the original covenant with the IthÀri to protect the people from slavery and extinction. (S1)

ÄsĂ€-IllĂ€riu (AH-sah ee-LAH-ree-oo): Homeland island of the Evolu race, also called the City of Many Waters. (S2)

Asheeabakaman (ah-shee-ah-BAHK-ah-mahn): A legendary historical queen referenced in passing. (S2)

Axon (AK-sahn): A dwarf credited with having built the secret tunnel system under Til-Thorin during the Kinslayer Wars. (S3)

B

Bala (BAH-lah): The holy men/spiritual teachers of Lili’s homeland, who teach that all things, even stone, carry a life force worth connecting to. (S4)

Bedurrim (beh-DURR-im): The private meeting chamber of the IskÀri High Council. (S1)

Binmeer Lake (BIN-meer): A lake landmark on the route toward Til-Thorin. (S2)

Blackseed Rum (BLACK-seed rum): A liquor mentioned as a marinade ingredient and general drink. (S1)

Borislav, King (BORE-eh-slahv): A human king mentioned in passing who permits mÀgo to practice their arts only in service to the crown. King of the northlands of men. (S1)

Bram (BRAM): A young IskÀri orchard worker who races Wendell while harvesting silveens. (S1)

BrĂ€nmiekkĂ€Ve / VebrĂ€nmiekkĂ€ / Brann (brahn-mee-EHK-kah-veh / veh-BRAHN-mee-ehk-kah): The corrupted black dragon’s names. “VebrĂ€nmiekkĂ€â€ (Dragon of the Fiery Sword) was his original name; after he betrayed the VerrdrĂ€ covenant, the dragon lords ritually reversed his name to “BrĂ€nmiekkĂ€Ve.” Now more commonly called Brann. (S1)

Buddy Keisler (plain English; Keisler: KISE-ler): Clockworks City #1 New York Times Bestselling Author and and skilled contract assassin. (”buddy” is also used throughout as the ordinary word.) (S7)

Buffy Stump (plain English): Twin daughter of President Potifur Stump. (S7)

Bumberblum (BUM-ber-blum): Surname of Luis Bumberblum, a reporter for the in-world publication Titan Times. (S5)

Bundlefrump, Detective (BUN-dl-frump): A Centurion detective in the Clockworks City Citadel who interrogates Deloris. (S6)

Burton Trench (plain English): Co-Creator of the Xtreme sport Trench Wars. One of the Brothers Trench, the two most famous S.L.A.G. pilots of all time; co-founder of W.E.T. Inc. (See also Ernie Trench.) (S7)

C

Caleb (KAY-leb): Kyliene’s younger brother, a page (and nephew) to the High Elder. (S1)

Centurions (plain English): The armed enforcers/police of Clockworks City (some secretly pledged to the Church of TGII). (S7)

Citadel, The (plain English): The Church-controlled fortress and seat of power in Clockworks City. (S7)

Clockworks City (plain English): The gnome nation’s city. (S1)

Cryo64 / Cryo (KRY-oh, “sixty-four”): The G.R.R.’s artificial intelligence, short for “Critical Recall Yielding Omnipresence.” (S4)

D

DĂ€mĂ€ OmĂ€ (DAH-mah OH-mah): A respectful greeting given, with head bowed, to dragons and/or dragon spirits, meaning “be at peace.” (S1)

Darcy Dunnit (DAR-see DUN-it): The reigning Trench Wars Grand Champion, pilot of Alpha Fighter. (S4)

Darrick (DARE-ik): A village butcher who fights alongside Evan and Gunthar defending Evan’s village. (S3)

Dathern Istul (DAH-thern IH-stool): Elderly owner of the bookshop Perspicacious in the Black Market; keeper of the creature Tilly. (S2)

Dax / DaxĂ€nu (DAX! / dax-AH-noo): Wendell’s guardian, an Evolu. “Dax” is the everyday short form of his full name, DaxĂ€nu. (S1)

Delnar (DEL-nar): High Elder of the IskÀri High Council. (S1)

Deloris Teedlebaum (deh-LOR-is TEE-dl-bahm): Morty’s estranged, then-reconciled wife; a gnome technologist. (S4)

Demoni Vankil (deh-MOH-nee VAHN-kil): The name given to the three magical seals binding Mahan in his prison. (S2)

Dipmier: Wendell’s surname (Wendell P. Dipmier). (S4)

Divine Schematic, The: The name of the altered/corrupted version of Clockworks City’s sacred religious text, cited by Church leaders. (S6)

Diyana (dee-YAH-nah): A healer among Animal’s band of freemen. (S3)

Doc (plain English nickname): The alchemist of Animal’s freemen. (S3)

Doddle (DOD-ul): A scatterbrained, guileless gnome techno-mĂ€go who can’t keep a secret. (S7)

Dusty Beckworth (DUS-tee BECK-werth): WHRN co-announcer for the Trench Wars broadcasts. (S4)

E

Eberfalls (EB-er-fawls): A northwest waypoint town on the route to Til-Thorin. (S2)

ElĂ€mĂ€ (EE-lah-mah): The inhabited planet at the center of the story; means “life” in the ancient tongue. (S1)

ElÀvoimÀ (ee-lah-VOY-mah): The magical presence of a dragon, separate from its body. (S1)

Emeric (EM-er-ik): A farmer from Evan’s village who leads a group of men who abandoned their corrupt mayor. (S3)

Enid (plain English): One of the muddles rounded up alongside Wendell in the furnace tunnels. (S7)

Erimuri (EHR-ee-moor-ee): The ancient-tongue name for Sanctuary, the IskÀri city. (S1)

Ernie Trench (plain English): Co-creator of the Xtreme sport Trench Wars. One of the Brothers Trench, the two most famous S.L.A.G. pilots of all time; co-founder of W.E.T. Inc. (See also Burton Trench.) (S7)

Eva / The Librarian (EE-vah): The steward of the Great Library, a timeless archive built by the last hero of the IthĂ€ri. One of Chuck’s oldest and dearest friends, and the wife of the last hero. (S5)

Evolu (e-VAW-loo): Dax’s race, what some call an elf. (S1)

F

FAF (Fishis Archive Foundation) (spelled out: “F-A-F”; Fishis: FISH-iss): The gnome scholarly/archival institution and the central hub of all gnome knowledge. The FAF publishes Höbin’s Field Guides. (S4)

FĂ€mĂ€li (fah-MALL-ee): (1) The old-tongue word for “family.” (2) The race of small household-staff beings that the steward Jeb belongs to. (S2)

First Measure, The: The true, original sacred text of the Gentre faith, as opposed to the altered Divine Schematic. (S6)

Fishis (FISH-iss): Gnome term/title for a field-scribe-historian, archivist, or world researcher employed by the FAF. (S6)

Freak (plain English nickname): Owner and top S.L.A.G. mechanic of the TNT. (S7)

G

GAH (rhymes with “spa”): The hottest rave nightclub in Clockworks City. (S4)

Gaidred (GAY-dred): A black-robed elder of the High Council, strategist, skilled with thrown blades. (S1)

Galep Bombul (GAY-lep BOM-bull): Head of the Dwarf Masons. (S1)

Gentre: The gnome race, descendants of the original Gentre, one of the 12 sons of Arödrin. (S4)

Gnolaum (NOL-um): An in-world title associated to the Hero of the Gem. Means ‘eternal’. (S1)

Govind (GOH-vind): An old mĂ€go, a dear friend of Chuck’s, killed defending Til-Thorin’s soldiers. (S2)

Gowan (GOH-an): A large, foul-smelling animal, resembling a buffalo, referenced only in an insult (”Gowan turd”). (S6)

Grazia (GRAH-zee-ah): Enchanter and shopkeeper of Cassell’s Curious & Cunning Charms in the Black Market. (S2)

Great Library (plain English): The Hero’s personal enchanted repository of knowledge, hidden from the world. (S1)

Great Sundering (plain English): A cataclysmic historical event referenced in connection with the IthĂ€ri’s origin. (S1)

G.R.R. (Gnome Resistance Revolutionaries) (JEE-AR-AR): The underground gnome resistance movement, led by Motherboard. (S4)

Gunthar (GUHN-thar): An elderly village archer who dies defending Evan’s home village. (S3)

H

Haden (HAY-dun): A nearby town with a trained militia. (S3)

Hindel (HIN-dell): Wife of Galep Bombul. NOT a nice lady. Ugly as sin, too. (S1)

Höbin (Luckyfeller) (HOH-bin): Gnome scholar, outcast, and the FAF’s #1 Fishis; Alhannah and Green’s father. (S2)

HumÀr (who-MAHR): The human continent on ElÀmÀ. (S1)

I

Illtook (ILL-took): The village where Miriam grew up, near MetsÀsil. (S3)

Irdu (EER-doo): A town west of TÀmÀ-Un on the route to Til-Thorin. (S2)

IsĂ€ (EE-sah): An old-tongue honorific meaning “father,” often used by members as the title of address for Church leaders (as in “IsĂ€ Noah”). (S7)

Ish-Krothi UmbÀllÀ! (ISH-crothee oom-BAH-lah): A spell using an external discipline based on the element of fire. (S1)

IskÀri (iss-KAHR-ee): The blue-skinned people of Sanctuary/Erimuri. Named after the youngest of the 12 sons of Arödrin (S1)

IskÀri-KÀlÀm (iss-KAH-ree KAH-lahm): The proper name of the moon on which Sanctuary sits, orbiting ElÀmÀ. (S1)

IthÀri (i-THAHR-ee): The sentient gem/relic that merges with Wendell, granting power and immortality. (S1)

Iyl (ill): An old-tongue honorific meaning “sir,” used only by leaders. (S2)

Iyl-Maddok (ill-MAH-dock): One of the Triad of the Black Market. Head of the Gypsy Sentry. (S2)

Iyl-Tandril (ill-TAN-dril): Leader of the Gypsies who gave Chuck one of the first port keys ever charmed. (S2)

J

Jiin (GIN): An IskÀri elder, master healer of Sanctuary. (S1)

K

KÀÀrunĂ€ (KAH-roo-nah): An Gypsy potato-like food, grown underground; used in specialty dishes at Wood’s tavern. Yummy. (Seriously, you should try them...) (S2)

KÀlÀm (KAH-lahm): Red moon which revolves around ElÀmÀ, on which Erimuri is located. (S1)

Key, the (plain English): The ancient tower beneath the High Elder’s Keep, where Wendell received the IthĂ€ri. (S1)

King Matamatafua (mah-tah-mah-tah-FOO-ah): A king mentioned in passing whose island culture openly embraces magic. One of the seven kings of men. (S1)

Kip Stump (plain English): Twin son of President Potifur Stump; an eager would-be G.R.R. recruit. (S7)

“Kivi jĂ€ hiekkĂ€, nousu jĂ€ Ă€pu” (KIH-vee yah HYEHK-kah, NOH-oo-soo yah AH-poo): Chuck’s earth-magic incantation (”stone and sand, rise and help”). (S3)

“Kotiin meille” (KOH-teen MAY-lleh): The phrase Gaidred speaks trying to send the IthĂ€ri back to Sanctuary (”home to us”). (S3)

Kotisi (KOH-tee-see): The name of Chuck’s cottage/estate, given to Wendell as the manor’s new lord. (S2)

Kute minuĂ€ (KOO-teh MIN-oo-ah): The activating phrase for Chuck’s transformation charms, meaning “hear me.” (S4)

Kutollum (koo-TOL-lum): The short, stout, noble race from the North Country, occasionally referred to as Dwarves. (S1)

Kyliene (kigh-LEAN): Wendell’s first friend in Sanctuary. (S1)

L

LÀkÀtÀ (LAH-kah-tah): The spell word used to cancel or extinguish an active magical effect. (S5)

Lanthya (LAN-thee-ah): The original stone from which the IthÀri (the heart-stone), and its eleven shards, came. (S2)

The Last Hero (plain English title): The previous host of the IthĂ€ri, referenced in Wendell’s letter and named by Chuck as the one who planted a decoy seal at Til-Thorin. (S3)

“The Last Hero” / “The Hero”: The mysterious apparition who meets Wendell inside his own mind, via the IthĂ€ri, and tells him “you are more than you think you are.” (S4)

Leilani (lay-LAH-nee): Clothing shop owner in the Black Market; sells Wendell his signature MĂ€goweave outfit. (S2)

Liliolevanumua: Lili’s full name. (S3)

Lord Thorin (plain English): The armored knight depicted in the Keep’s chapel stained-glass window; Til-Thorin appears to be named for him. (S3)

Lucian (LOO-shun): The Black Market’s entry registrar; a Gypsy official with a grudge against Dax. (S2)

Luthier: (LOO-thee-er) Name given to a cited scriptural/legal text quoted during Wendell’s interrogation (”Divine Schematic, Luthier 2:6”). (S6)

M

MĂ€go (MAH-go): Users of magic, wizards, sorcerers, and similar practitioners. (S1)

MĂ€goweave (MAH-goh-weev): A rare, highly sought after sentient magical cloth that shapes itself to its wearer; source of Wendell’s outfit. (S2)

Mahan (MAH-han): The imprisoned Lord of Darkness, primary antagonist of the series. (S1)

MÀjÀkÀ (MAH-yah-kah): The spell word used to focus gathered light into a single directed beam. (S5)

MĂ€llistĂ€del (MAH-lee-stah-del): The homeland of both the vallen and therrin races. Also the unknown location Brann is believed to have retreated to after Mahan’s capture. (S1)

MĂ€vĂ€ro (mah-VAH-roh): The homeland of the TĂ€uku. A heavily forested continent whose mountainous surface is more than 70% covered by dense Älo trees, creating the darkness the sun-fearing race needs. (S6/7)

MetsÀsil (MET-sah-sil): The village near PalmÀk where Miriam grew up. (S3)

Moira (Nana) (MOY-rah): Kyliene’s blind grandmother, a third-generation head steward of the silveen orchards. (S1)

“Monkey” (plain English nickname): Chuck’s affectionate nickname for Dax. (S3)

Morphiophelius (MOR-fee-oh-FEE-lee-us): aka Chuck. Oldest known mortal mĂ€go, best friend of the last hero, Wendell’s mentor & guide. (S1)

Morty / Mortimur Teedlebaum (TEE-dl-bahm): A gnome tinkerer; Deloris’s ex-husband (later reconciled); inventor of the PROMIS device. (S4)

Motherboard (plain English, code name): The code-named leader of the G.R.R. (Gnome Resistance Revolutionaries). (S7)

Muddles (MUD-ulz): In-world slang for Clockworks City’s outcast, homeless underclass, forced to live and scavenge in the furnace tunnels. (S5)

N

Nat / Nathan Taylor (plain English): A member of the G.R.R. who uses a battery-assisted chair; Motherboards second in command. (S7)

Nethinim (NETH-ih-nim): A group Chuck references as historical allies of a previous hero. (S5)

Nibbles (plain English nickname): A bubbly, playful young member of the TNT crew. (S7)

Noah, Father (IsĂ€ Noah) (plain English name): Leader of the Church of TGII (”The Great It Is”) and Wendell’s chief antagonist in Clockworks City. (S7)

Nocturi (nok-TOO-ree): A highly intelligent and spiritual race of powerful mĂ€go, destroyed in a genocide roughly 200 years before the story’s events. (S2)

Nurii (NOO-ree): An elder of the IskÀri High Council, an outspoken advocate and friend of Dax. (S1)

Nyoli (nee-OH-lee): The archer among Animal’s freemen. (S3)

O

Oaths of the Assembly: Another named section of gnome scripture, quoted in relation to duty and the Gnolaum’s return. (S6)

OmethiÀ (oh-MEH-thee-ah): The spiritual leader of the Evolu people. (S2)

Otger (OT-ger): A former city-maintenance worker who becomes Wendell’s friend among the muddles. (S5)

P

PÀÀjumÀ (PAH-yoo-mah): Named by Miriam as the divine source of the IthÀri and its light-giving power. (S3)

PalmÀk (PAHL-mahk): A location along the western border of the Highlands, near MetsÀsil. (S3)

PÀvÀrios (pah-VAH-ree-ohs): The remote island where Clockworks City is built. Homeland to 1.5 billion gnomes. (S4)

Philburt Bellows (FIL-bert BEL-ohz): The richest known gnome in Clockworks City; becomes Steel & Stone’s sponsor. (S4)

Pip Flocker (PIP FLOK-er): WHRN co-announcer alongside Dusty Beckworth. (S4)

Potifur Stump (Potifur: POT-ih-fer): President of Clockworks City; father of Kip and Buffy Stump. (S6)

Prime Gate (plain English): The triangular stone portal structure used for travel between worlds and locations. (S1)

PROMIS (PROH-miss): Morty’s large experimental invention/energy device. (S4)

R

RAT (team) (rat, rhymes with “cat”): The pit crew/support team responsible for maintaining a Trench Wars pilot’s S.L.A.G. Stands for ‘Repair and Tech’. (S4)

Rishima Geebler (rih-SHEE-mah GHEE-bler): A WHRN reporter known for aggressive, gossip-hungry interviews. (S4)

Roald (ROH-ahld): A Til-Thorin soldier who escorts Wendell to a holding cell during the siege. (S3)

Rook / Rook Master (plain English, repurposed term): The title for Lady Tamorah’s Evolu scouts/guards. (S3)

S

SĂ€ko (SAH-koh): The spell word for gathering raw energy into the caster’s hands. (S5)

SÀlÀmÀ (SAH-lah-mah): The spell word for raw, uncontrolled lightning. (S5)

Sangil (SAN-geel): A town where Lucas has a brother. (S3)

Sepp (SEP): One of the two Til-Thorin soldiers who locks Wendell in a storage cell. (S3)

Setana (seh-TAH-nah): A fried young sun-snail snack food sold in the Black Market. (S2)

Shade Ring (plain English): A magic ring that allows the wearer to go unnoticed and ignored so long as they do not draw unnecessary attention to themselves. (S3)

Shamas Wrenchturner (also called “RH”) (SHAY-mus RENCH-turn-er): One of Alhannah’s best friends and professional bodyguard, hired to protect Wendell, Dax, and Alhannah during the Trench Wars competition. (S4)

Shandy Hinder (SHAN-dee HIN-der): Deloris’s late father, who built the connected warehouse network she inherited. (S4)

Shea (SHAY): A young elder of the High Council, Delnar’s son. (S1)

SilmÀ inakmÀÀn (SIL-mah ee-NAHK-mahn): The spell-phrase for the concealment/invisibility spell Wendell learns from Chuck. (S2)

Silveen (sill-VEEN): A small, sweet fruit with a glossy, silver skin, grown exclusively in Erimuri. (S1)

Simon (plain English): One of the muddles rounded up alongside Wendell in the furnace tunnels. (S7)

Sir Barrow (sir BAR-oh): A famous Iskari painter. (S1)

S.L.A.G. (slag, rhymes with “bag”): The 20 foot piloted combat machines used in Trench Wars, “Strong, Lith, Agile, Giants.” (S4)

Steel and Stone: Wendell, Dax, and Alhannah’s Trench Wars pilot/team call-sign, used before their identities were exposed. (S6)

Sulvan (SUL-van): A round-bellied, heavy-set IskÀri Elder on the High Council. (S2)

T

Tabbermain (TAB-er-main): A techno-mÀgo gnome imprisoned by the Church of TGII who aids Wendell. (S7)

TÀmÀ-Un (TAH-MAH oon): A valley where one of the functional Prime Gates of HumÀr is located. (S1)

Tamku (TAHM-koo): One of Sanctuary’s fifteen valleys, home to the Prime Gate park, and the stewardship of Delnar, the High Elder. (S1)

Tamorah (tah-MOR-ah): Evolu noblewoman; granddaughter of the OmethiĂ€; Rook Master; Dax’s sister. (S2)

Tanklestein (TANK-ul-steen): A media/camera man working Philburt Bellows’s factory floor. (S7)

TÀuku (TAH-koo): A dark mÀgo race, bitter enemies of the Vallen, holders of Gate Lore knowledge. (S2)

Teho (TAY-hoh): The spell word meaning to amplify or intensify an already-active magical effect. (S5)

Telly (plain English nickname): A member of the TNT crew. (S7)

TGII (tah-GEE): “The Great It Is”, the gnome religion’s name for their god. (S4)

Therrin (THAIR-in): A race of tall, clawed, hunters/trackers. Cannibalistic. Wear the skins of their kills as prize trophies. Descendants of Therrin, one of Arödrin’s 12 sons. (S3)

Thule (THOO-el): One of Mahan’s sons. Military genius, commander of Mahan’s forces. Dax’s brother. (S1)

Tiell (TEA-el): An elder messenger, badly wounded by Vallen forces near TÀmÀ-Un. (S1)

Tilliman Highlands (TIL-ih-man): The elevated forested region and historic invasion corridor where Til-Thorin was built. (S2)

Tilly (TIL-ee): Dathern Istul’s small, intelligent, color-changing “angel” creature/pet. (S2)

Til-Thorin (til-THOR-in): The fortress-keep built into the mountainside, blocking the only path into Andilain. (S2)

Tioshian (tee-OH-shee-an): A cannibalistic race where women eat their mates during pregnancy. Leilani, the shop owner who sold Wendell his mÀgoweave, is Tioshian. (S2)

TNT (TEE-EN-TEE): “Top Notch Team”, the legendary Trench Wars pit crew recruited for Steel & Stone. (S4)

Trench Wars (plain English): The most popular Xtreme mech-combat competition in Clockworks City. (S1)

Tumbler (plain English nickname): A member of the TNT crew. (S7)

Tursin (TOOR-sin): A broad-built elder of the High Council with shapeshifting abilities. (S1)

Twofold, Ian: The President’s personal assistant, nicknamed “Twoface.” Disgusting gnome. (Trust me, you’ll need a shower after you meet him.)(S6)

Tyra (TY-ruh): A young IskÀri orchard worker. (S1)

U

Umbra-Gem (UM-brah gem): The smaller sister moon of IskÀri-KÀlÀm. (S1)

uPod (YOO-pod): A gnome-made device resembling an Earth iPod, used to play shows like Trench Wars. (S1)

UroshimÀt (Gander fruit) (oo-roh-SHEE-maht): A rare, extremely sour-then-sweet fruit delicacy. (S6)

V

Vallen (VAL-en): A large, green skinned warrior race; cannibalistic; with a deep seated hatred towards all other races. Their occupation is war. Descended from and named after the eldest son of Arödrin. (S1)

VĂ€lo (VAH-loh): The spell word for creating soft, ambient light. (S5)

“Valon Jumala varjelkoon sinua” (VAH-lohn YOO-mah-lah VAR-yehl-kohn SIH-noo-ah): A death-blessing translated in-text as “May the God of light keep you.” (S3)

Vasta (VAHS-tah): The huge, bearded member of Animal’s band, nicknamed “Bear.” (S3)

VÀthinerÀ (VAH-thee-nair-ah): Homeland of the Nocturi; the resting place of one of the three Demoni Vankil seals. (S7)

VekesĂ€u (veh-keh-SAH-oo): “Dragon of Summer Moon,” one of the twelve original VerrdrĂ€ ladies. (S1)

VelpĂ€ (VEL-pah): A mocking slang meaning “filthy traitor to light.” (S1)

VerdrĂ€skinn (vehr-DRAH-skin): “The Hidden Dragon Lord,” Lord of Lords among the VerrdrĂ€. (S1)

VerrdrĂ€ (VEAR-drah): “High” or “Ruling Serpent”, the ancient race of dragon lords and ladies capable of assuming mortal form. (S1)

VeydĂ€nkev (vay-DAHN-kehv): “Dragon Heart of Spring,” a VerrdrĂ€ lady whose love for VebrĂ€nmiekkĂ€ went unanswered. (S1)

Vin (VIN, rhymes with “win”): A blunt, sharp-tongued techno-mĂ€go gnome imprisoned by the Church alongside Tabbermain and Doddle. (S7)

VirtÀ (VEER-tah): The spell word for directing or channeling gathered energy outward toward a target. (S5)

W

W.E.P. (spelled out: “W-E-P”): An acronym embossed on the gold Trench Wars championship coin; full meaning not yet given in the text. (S4)

W.E.T. Inc. (rhymes with “wet”): The company/underground bar co-founded by the Brothers Trench, which owns Trench Wars. (S4)

Whipple (WHIP-ul): The gnome deliveryman who supplies Steel & Stone’s three used S.L.A.G.s at a bargain price. (S4)

WHRN : “Wanted Hero Radio Network”, the oldest and largest Clockworks City media network. (S4)

Wood (plain English name): Owner of the Roadkill Tavern in the Black Market. (S2)

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