How To Say It
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The Wanted Hero Pronunciation Guide
How to say the names, places, and words of Chronicles of a Hero. Every term across all seven seasons, in one alphabetical list. The stressed syllable is in CAPS.
We will update this with each season.
A
AlÀshÀ et VeyomÀ! (a-LAH-shah et VAY-o-mah): Magical words passed down through generations of High Elders, enabling them to unlock the grip of the guardian hands and release the IthÀri. (S1)
Alhannah (Luckyfeller) (al-HAN-nah): Gnome warrior; Höbin Luckyfellerâs daughter; becomes Wendellâs bodyguard and combat trainer. (S2)
Ălo (AH-low): A massive forest tree of MĂ€vĂ€ro, as thick as an oak and up to 100 feet tall, with thick leaves that create intense darkness below. Its canopy is what lets the sun-fearing, tree-dwelling TĂ€uku live in relative peace. (S7)
Alor (AY-lore): A market fruit-seller in Sanctuary, an acquaintance of Kyliene and her grandmother Nana. (S1)
Altorin (al-TOR-in): An elder of the IskÀri High Council. (S1)
Alvis (AL-viss): Author of an old magic-theory book Wendell studies; referenced only through his writing. (S3)
The Alvis Articulation of Magic (plain English title): The book of magic theory Wendell studies from his enchanted school bag. (S3)
Andilain (AN-dih-layn): One of the seven human kingdoms, ruled by King Robert III. (S2)
Animal (plain English nickname): Gruff, one-eyed leader of a band of independent fighters (âfreemenâ) who rescue Wendellâs group. (S3)
Antos (AN-tos): The gnome doorman at GAH, the nightclub. (S4)
Arödrin (ah-ROH-drin): The ancient forefather of the twelve main mortal races, who made the original covenant with the IthÀri to protect the people from slavery and extinction. (S1)
ĂsĂ€-IllĂ€riu (AH-sah ee-LAH-ree-oo): Homeland island of the Evolu race, also called the City of Many Waters. (S2)
Asheeabakaman (ah-shee-ah-BAHK-ah-mahn): A legendary historical queen referenced in passing. (S2)
Axon (AK-sahn): A dwarf credited with having built the secret tunnel system under Til-Thorin during the Kinslayer Wars. (S3)
B
Bala (BAH-lah): The holy men/spiritual teachers of Liliâs homeland, who teach that all things, even stone, carry a life force worth connecting to. (S4)
Bedurrim (beh-DURR-im): The private meeting chamber of the IskÀri High Council. (S1)
Binmeer Lake (BIN-meer): A lake landmark on the route toward Til-Thorin. (S2)
Blackseed Rum (BLACK-seed rum): A liquor mentioned as a marinade ingredient and general drink. (S1)
Borislav, King (BORE-eh-slahv): A human king mentioned in passing who permits mÀgo to practice their arts only in service to the crown. King of the northlands of men. (S1)
Bram (BRAM): A young IskÀri orchard worker who races Wendell while harvesting silveens. (S1)
BrĂ€nmiekkĂ€Ve / VebrĂ€nmiekkĂ€ / Brann (brahn-mee-EHK-kah-veh / veh-BRAHN-mee-ehk-kah): The corrupted black dragonâs names. âVebrĂ€nmiekkĂ€â (Dragon of the Fiery Sword) was his original name; after he betrayed the VerrdrĂ€ covenant, the dragon lords ritually reversed his name to âBrĂ€nmiekkĂ€Ve.â Now more commonly called Brann. (S1)
Buddy Keisler (plain English; Keisler: KISE-ler): Clockworks City #1 New York Times Bestselling Author and and skilled contract assassin. (âbuddyâ is also used throughout as the ordinary word.) (S7)
Buffy Stump (plain English): Twin daughter of President Potifur Stump. (S7)
Bumberblum (BUM-ber-blum): Surname of Luis Bumberblum, a reporter for the in-world publication Titan Times. (S5)
Bundlefrump, Detective (BUN-dl-frump): A Centurion detective in the Clockworks City Citadel who interrogates Deloris. (S6)
Burton Trench (plain English): Co-Creator of the Xtreme sport Trench Wars. One of the Brothers Trench, the two most famous S.L.A.G. pilots of all time; co-founder of W.E.T. Inc. (See also Ernie Trench.) (S7)
C
Caleb (KAY-leb): Kylieneâs younger brother, a page (and nephew) to the High Elder. (S1)
Centurions (plain English): The armed enforcers/police of Clockworks City (some secretly pledged to the Church of TGII). (S7)
Citadel, The (plain English): The Church-controlled fortress and seat of power in Clockworks City. (S7)
Clockworks City (plain English): The gnome nationâs city. (S1)
Cryo64 / Cryo (KRY-oh, âsixty-fourâ): The G.R.R.âs artificial intelligence, short for âCritical Recall Yielding Omnipresence.â (S4)
D
DĂ€mĂ€ OmĂ€ (DAH-mah OH-mah): A respectful greeting given, with head bowed, to dragons and/or dragon spirits, meaning âbe at peace.â (S1)
Darcy Dunnit (DAR-see DUN-it): The reigning Trench Wars Grand Champion, pilot of Alpha Fighter. (S4)
Darrick (DARE-ik): A village butcher who fights alongside Evan and Gunthar defending Evanâs village. (S3)
Dathern Istul (DAH-thern IH-stool): Elderly owner of the bookshop Perspicacious in the Black Market; keeper of the creature Tilly. (S2)
Dax / DaxĂ€nu (DAX! / dax-AH-noo): Wendellâs guardian, an Evolu. âDaxâ is the everyday short form of his full name, DaxĂ€nu. (S1)
Delnar (DEL-nar): High Elder of the IskÀri High Council. (S1)
Deloris Teedlebaum (deh-LOR-is TEE-dl-bahm): Mortyâs estranged, then-reconciled wife; a gnome technologist. (S4)
Demoni Vankil (deh-MOH-nee VAHN-kil): The name given to the three magical seals binding Mahan in his prison. (S2)
Dipmier: Wendellâs surname (Wendell P. Dipmier). (S4)
Divine Schematic, The: The name of the altered/corrupted version of Clockworks Cityâs sacred religious text, cited by Church leaders. (S6)
Diyana (dee-YAH-nah): A healer among Animalâs band of freemen. (S3)
Doc (plain English nickname): The alchemist of Animalâs freemen. (S3)
Doddle (DOD-ul): A scatterbrained, guileless gnome techno-mĂ€go who canât keep a secret. (S7)
Dusty Beckworth (DUS-tee BECK-werth): WHRN co-announcer for the Trench Wars broadcasts. (S4)
E
Eberfalls (EB-er-fawls): A northwest waypoint town on the route to Til-Thorin. (S2)
ElĂ€mĂ€ (EE-lah-mah): The inhabited planet at the center of the story; means âlifeâ in the ancient tongue. (S1)
ElÀvoimÀ (ee-lah-VOY-mah): The magical presence of a dragon, separate from its body. (S1)
Emeric (EM-er-ik): A farmer from Evanâs village who leads a group of men who abandoned their corrupt mayor. (S3)
Enid (plain English): One of the muddles rounded up alongside Wendell in the furnace tunnels. (S7)
Erimuri (EHR-ee-moor-ee): The ancient-tongue name for Sanctuary, the IskÀri city. (S1)
Ernie Trench (plain English): Co-creator of the Xtreme sport Trench Wars. One of the Brothers Trench, the two most famous S.L.A.G. pilots of all time; co-founder of W.E.T. Inc. (See also Burton Trench.) (S7)
Eva / The Librarian (EE-vah): The steward of the Great Library, a timeless archive built by the last hero of the IthĂ€ri. One of Chuckâs oldest and dearest friends, and the wife of the last hero. (S5)
Evolu (e-VAW-loo): Daxâs race, what some call an elf. (S1)
F
FAF (Fishis Archive Foundation) (spelled out: âF-A-Fâ; Fishis: FISH-iss): The gnome scholarly/archival institution and the central hub of all gnome knowledge. The FAF publishes Höbinâs Field Guides. (S4)
FĂ€mĂ€li (fah-MALL-ee): (1) The old-tongue word for âfamily.â (2) The race of small household-staff beings that the steward Jeb belongs to. (S2)
First Measure, The: The true, original sacred text of the Gentre faith, as opposed to the altered Divine Schematic. (S6)
Fishis (FISH-iss): Gnome term/title for a field-scribe-historian, archivist, or world researcher employed by the FAF. (S6)
Freak (plain English nickname): Owner and top S.L.A.G. mechanic of the TNT. (S7)
G
GAH (rhymes with âspaâ): The hottest rave nightclub in Clockworks City. (S4)
Gaidred (GAY-dred): A black-robed elder of the High Council, strategist, skilled with thrown blades. (S1)
Galep Bombul (GAY-lep BOM-bull): Head of the Dwarf Masons. (S1)
Gentre: The gnome race, descendants of the original Gentre, one of the 12 sons of Arödrin. (S4)
Gnolaum (NOL-um): An in-world title associated to the Hero of the Gem. Means âeternalâ. (S1)
Govind (GOH-vind): An old mĂ€go, a dear friend of Chuckâs, killed defending Til-Thorinâs soldiers. (S2)
Gowan (GOH-an): A large, foul-smelling animal, resembling a buffalo, referenced only in an insult (âGowan turdâ). (S6)
Grazia (GRAH-zee-ah): Enchanter and shopkeeper of Cassellâs Curious & Cunning Charms in the Black Market. (S2)
Great Library (plain English): The Heroâs personal enchanted repository of knowledge, hidden from the world. (S1)
Great Sundering (plain English): A cataclysmic historical event referenced in connection with the IthĂ€riâs origin. (S1)
G.R.R. (Gnome Resistance Revolutionaries) (JEE-AR-AR): The underground gnome resistance movement, led by Motherboard. (S4)
Gunthar (GUHN-thar): An elderly village archer who dies defending Evanâs home village. (S3)
H
Haden (HAY-dun): A nearby town with a trained militia. (S3)
Hindel (HIN-dell): Wife of Galep Bombul. NOT a nice lady. Ugly as sin, too. (S1)
Höbin (Luckyfeller) (HOH-bin): Gnome scholar, outcast, and the FAFâs #1 Fishis; Alhannah and Greenâs father. (S2)
HumÀr (who-MAHR): The human continent on ElÀmÀ. (S1)
I
Illtook (ILL-took): The village where Miriam grew up, near MetsÀsil. (S3)
Irdu (EER-doo): A town west of TÀmÀ-Un on the route to Til-Thorin. (S2)
IsĂ€ (EE-sah): An old-tongue honorific meaning âfather,â often used by members as the title of address for Church leaders (as in âIsĂ€ Noahâ). (S7)
Ish-Krothi UmbÀllÀ! (ISH-crothee oom-BAH-lah): A spell using an external discipline based on the element of fire. (S1)
IskÀri (iss-KAHR-ee): The blue-skinned people of Sanctuary/Erimuri. Named after the youngest of the 12 sons of Arödrin (S1)
IskÀri-KÀlÀm (iss-KAH-ree KAH-lahm): The proper name of the moon on which Sanctuary sits, orbiting ElÀmÀ. (S1)
IthÀri (i-THAHR-ee): The sentient gem/relic that merges with Wendell, granting power and immortality. (S1)
Iyl (ill): An old-tongue honorific meaning âsir,â used only by leaders. (S2)
Iyl-Maddok (ill-MAH-dock): One of the Triad of the Black Market. Head of the Gypsy Sentry. (S2)
Iyl-Tandril (ill-TAN-dril): Leader of the Gypsies who gave Chuck one of the first port keys ever charmed. (S2)
J
Jiin (GIN): An IskÀri elder, master healer of Sanctuary. (S1)
K
KÀÀrunĂ€ (KAH-roo-nah): An Gypsy potato-like food, grown underground; used in specialty dishes at Woodâs tavern. Yummy. (Seriously, you should try them...) (S2)
KÀlÀm (KAH-lahm): Red moon which revolves around ElÀmÀ, on which Erimuri is located. (S1)
Key, the (plain English): The ancient tower beneath the High Elderâs Keep, where Wendell received the IthĂ€ri. (S1)
King Matamatafua (mah-tah-mah-tah-FOO-ah): A king mentioned in passing whose island culture openly embraces magic. One of the seven kings of men. (S1)
Kip Stump (plain English): Twin son of President Potifur Stump; an eager would-be G.R.R. recruit. (S7)
âKivi jĂ€ hiekkĂ€, nousu jĂ€ Ă€puâ (KIH-vee yah HYEHK-kah, NOH-oo-soo yah AH-poo): Chuckâs earth-magic incantation (âstone and sand, rise and helpâ). (S3)
âKotiin meilleâ (KOH-teen MAY-lleh): The phrase Gaidred speaks trying to send the IthĂ€ri back to Sanctuary (âhome to usâ). (S3)
Kotisi (KOH-tee-see): The name of Chuckâs cottage/estate, given to Wendell as the manorâs new lord. (S2)
Kute minuĂ€ (KOO-teh MIN-oo-ah): The activating phrase for Chuckâs transformation charms, meaning âhear me.â (S4)
Kutollum (koo-TOL-lum): The short, stout, noble race from the North Country, occasionally referred to as Dwarves. (S1)
Kyliene (kigh-LEAN): Wendellâs first friend in Sanctuary. (S1)
L
LÀkÀtÀ (LAH-kah-tah): The spell word used to cancel or extinguish an active magical effect. (S5)
Lanthya (LAN-thee-ah): The original stone from which the IthÀri (the heart-stone), and its eleven shards, came. (S2)
The Last Hero (plain English title): The previous host of the IthĂ€ri, referenced in Wendellâs letter and named by Chuck as the one who planted a decoy seal at Til-Thorin. (S3)
âThe Last Heroâ / âThe Heroâ: The mysterious apparition who meets Wendell inside his own mind, via the IthĂ€ri, and tells him âyou are more than you think you are.â (S4)
Leilani (lay-LAH-nee): Clothing shop owner in the Black Market; sells Wendell his signature MĂ€goweave outfit. (S2)
Liliolevanumua: Liliâs full name. (S3)
Lord Thorin (plain English): The armored knight depicted in the Keepâs chapel stained-glass window; Til-Thorin appears to be named for him. (S3)
Lucian (LOO-shun): The Black Marketâs entry registrar; a Gypsy official with a grudge against Dax. (S2)
Luthier: (LOO-thee-er) Name given to a cited scriptural/legal text quoted during Wendellâs interrogation (âDivine Schematic, Luthier 2:6â). (S6)
M
MĂ€go (MAH-go): Users of magic, wizards, sorcerers, and similar practitioners. (S1)
MĂ€goweave (MAH-goh-weev): A rare, highly sought after sentient magical cloth that shapes itself to its wearer; source of Wendellâs outfit. (S2)
Mahan (MAH-han): The imprisoned Lord of Darkness, primary antagonist of the series. (S1)
MÀjÀkÀ (MAH-yah-kah): The spell word used to focus gathered light into a single directed beam. (S5)
MĂ€llistĂ€del (MAH-lee-stah-del): The homeland of both the vallen and therrin races. Also the unknown location Brann is believed to have retreated to after Mahanâs capture. (S1)
MĂ€vĂ€ro (mah-VAH-roh): The homeland of the TĂ€uku. A heavily forested continent whose mountainous surface is more than 70% covered by dense Ălo trees, creating the darkness the sun-fearing race needs. (S6/7)
MetsÀsil (MET-sah-sil): The village near PalmÀk where Miriam grew up. (S3)
Moira (Nana) (MOY-rah): Kylieneâs blind grandmother, a third-generation head steward of the silveen orchards. (S1)
âMonkeyâ (plain English nickname): Chuckâs affectionate nickname for Dax. (S3)
Morphiophelius (MOR-fee-oh-FEE-lee-us): aka Chuck. Oldest known mortal mĂ€go, best friend of the last hero, Wendellâs mentor & guide. (S1)
Morty / Mortimur Teedlebaum (TEE-dl-bahm): A gnome tinkerer; Delorisâs ex-husband (later reconciled); inventor of the PROMIS device. (S4)
Motherboard (plain English, code name): The code-named leader of the G.R.R. (Gnome Resistance Revolutionaries). (S7)
Muddles (MUD-ulz): In-world slang for Clockworks Cityâs outcast, homeless underclass, forced to live and scavenge in the furnace tunnels. (S5)
N
Nat / Nathan Taylor (plain English): A member of the G.R.R. who uses a battery-assisted chair; Motherboards second in command. (S7)
Nethinim (NETH-ih-nim): A group Chuck references as historical allies of a previous hero. (S5)
Nibbles (plain English nickname): A bubbly, playful young member of the TNT crew. (S7)
Noah, Father (IsĂ€ Noah) (plain English name): Leader of the Church of TGII (âThe Great It Isâ) and Wendellâs chief antagonist in Clockworks City. (S7)
Nocturi (nok-TOO-ree): A highly intelligent and spiritual race of powerful mĂ€go, destroyed in a genocide roughly 200 years before the storyâs events. (S2)
Nurii (NOO-ree): An elder of the IskÀri High Council, an outspoken advocate and friend of Dax. (S1)
Nyoli (nee-OH-lee): The archer among Animalâs freemen. (S3)
O
Oaths of the Assembly: Another named section of gnome scripture, quoted in relation to duty and the Gnolaumâs return. (S6)
OmethiÀ (oh-MEH-thee-ah): The spiritual leader of the Evolu people. (S2)
Otger (OT-ger): A former city-maintenance worker who becomes Wendellâs friend among the muddles. (S5)
P
PÀÀjumÀ (PAH-yoo-mah): Named by Miriam as the divine source of the IthÀri and its light-giving power. (S3)
PalmÀk (PAHL-mahk): A location along the western border of the Highlands, near MetsÀsil. (S3)
PÀvÀrios (pah-VAH-ree-ohs): The remote island where Clockworks City is built. Homeland to 1.5 billion gnomes. (S4)
Philburt Bellows (FIL-bert BEL-ohz): The richest known gnome in Clockworks City; becomes Steel & Stoneâs sponsor. (S4)
Pip Flocker (PIP FLOK-er): WHRN co-announcer alongside Dusty Beckworth. (S4)
Potifur Stump (Potifur: POT-ih-fer): President of Clockworks City; father of Kip and Buffy Stump. (S6)
Prime Gate (plain English): The triangular stone portal structure used for travel between worlds and locations. (S1)
PROMIS (PROH-miss): Mortyâs large experimental invention/energy device. (S4)
R
RAT (team) (rat, rhymes with âcatâ): The pit crew/support team responsible for maintaining a Trench Wars pilotâs S.L.A.G. Stands for âRepair and Techâ. (S4)
Rishima Geebler (rih-SHEE-mah GHEE-bler): A WHRN reporter known for aggressive, gossip-hungry interviews. (S4)
Roald (ROH-ahld): A Til-Thorin soldier who escorts Wendell to a holding cell during the siege. (S3)
Rook / Rook Master (plain English, repurposed term): The title for Lady Tamorahâs Evolu scouts/guards. (S3)
S
SĂ€ko (SAH-koh): The spell word for gathering raw energy into the casterâs hands. (S5)
SÀlÀmÀ (SAH-lah-mah): The spell word for raw, uncontrolled lightning. (S5)
Sangil (SAN-geel): A town where Lucas has a brother. (S3)
Sepp (SEP): One of the two Til-Thorin soldiers who locks Wendell in a storage cell. (S3)
Setana (seh-TAH-nah): A fried young sun-snail snack food sold in the Black Market. (S2)
Shade Ring (plain English): A magic ring that allows the wearer to go unnoticed and ignored so long as they do not draw unnecessary attention to themselves. (S3)
Shamas Wrenchturner (also called âRHâ) (SHAY-mus RENCH-turn-er): One of Alhannahâs best friends and professional bodyguard, hired to protect Wendell, Dax, and Alhannah during the Trench Wars competition. (S4)
Shandy Hinder (SHAN-dee HIN-der): Delorisâs late father, who built the connected warehouse network she inherited. (S4)
Shea (SHAY): A young elder of the High Council, Delnarâs son. (S1)
SilmÀ inakmÀÀn (SIL-mah ee-NAHK-mahn): The spell-phrase for the concealment/invisibility spell Wendell learns from Chuck. (S2)
Silveen (sill-VEEN): A small, sweet fruit with a glossy, silver skin, grown exclusively in Erimuri. (S1)
Simon (plain English): One of the muddles rounded up alongside Wendell in the furnace tunnels. (S7)
Sir Barrow (sir BAR-oh): A famous Iskari painter. (S1)
S.L.A.G. (slag, rhymes with âbagâ): The 20 foot piloted combat machines used in Trench Wars, âStrong, Lith, Agile, Giants.â (S4)
Steel and Stone: Wendell, Dax, and Alhannahâs Trench Wars pilot/team call-sign, used before their identities were exposed. (S6)
Sulvan (SUL-van): A round-bellied, heavy-set IskÀri Elder on the High Council. (S2)
T
Tabbermain (TAB-er-main): A techno-mÀgo gnome imprisoned by the Church of TGII who aids Wendell. (S7)
TÀmÀ-Un (TAH-MAH oon): A valley where one of the functional Prime Gates of HumÀr is located. (S1)
Tamku (TAHM-koo): One of Sanctuaryâs fifteen valleys, home to the Prime Gate park, and the stewardship of Delnar, the High Elder. (S1)
Tamorah (tah-MOR-ah): Evolu noblewoman; granddaughter of the OmethiĂ€; Rook Master; Daxâs sister. (S2)
Tanklestein (TANK-ul-steen): A media/camera man working Philburt Bellowsâs factory floor. (S7)
TÀuku (TAH-koo): A dark mÀgo race, bitter enemies of the Vallen, holders of Gate Lore knowledge. (S2)
Teho (TAY-hoh): The spell word meaning to amplify or intensify an already-active magical effect. (S5)
Telly (plain English nickname): A member of the TNT crew. (S7)
TGII (tah-GEE): âThe Great It Isâ, the gnome religionâs name for their god. (S4)
Therrin (THAIR-in): A race of tall, clawed, hunters/trackers. Cannibalistic. Wear the skins of their kills as prize trophies. Descendants of Therrin, one of Arödrinâs 12 sons. (S3)
Thule (THOO-el): One of Mahanâs sons. Military genius, commander of Mahanâs forces. Daxâs brother. (S1)
Tiell (TEA-el): An elder messenger, badly wounded by Vallen forces near TÀmÀ-Un. (S1)
Tilliman Highlands (TIL-ih-man): The elevated forested region and historic invasion corridor where Til-Thorin was built. (S2)
Tilly (TIL-ee): Dathern Istulâs small, intelligent, color-changing âangelâ creature/pet. (S2)
Til-Thorin (til-THOR-in): The fortress-keep built into the mountainside, blocking the only path into Andilain. (S2)
Tioshian (tee-OH-shee-an): A cannibalistic race where women eat their mates during pregnancy. Leilani, the shop owner who sold Wendell his mÀgoweave, is Tioshian. (S2)
TNT (TEE-EN-TEE): âTop Notch Teamâ, the legendary Trench Wars pit crew recruited for Steel & Stone. (S4)
Trench Wars (plain English): The most popular Xtreme mech-combat competition in Clockworks City. (S1)
Tumbler (plain English nickname): A member of the TNT crew. (S7)
Tursin (TOOR-sin): A broad-built elder of the High Council with shapeshifting abilities. (S1)
Twofold, Ian: The Presidentâs personal assistant, nicknamed âTwoface.â Disgusting gnome. (Trust me, youâll need a shower after you meet him.)(S6)
Tyra (TY-ruh): A young IskÀri orchard worker. (S1)
U
Umbra-Gem (UM-brah gem): The smaller sister moon of IskÀri-KÀlÀm. (S1)
uPod (YOO-pod): A gnome-made device resembling an Earth iPod, used to play shows like Trench Wars. (S1)
UroshimÀt (Gander fruit) (oo-roh-SHEE-maht): A rare, extremely sour-then-sweet fruit delicacy. (S6)
V
Vallen (VAL-en): A large, green skinned warrior race; cannibalistic; with a deep seated hatred towards all other races. Their occupation is war. Descended from and named after the eldest son of Arödrin. (S1)
VĂ€lo (VAH-loh): The spell word for creating soft, ambient light. (S5)
âValon Jumala varjelkoon sinuaâ (VAH-lohn YOO-mah-lah VAR-yehl-kohn SIH-noo-ah): A death-blessing translated in-text as âMay the God of light keep you.â (S3)
Vasta (VAHS-tah): The huge, bearded member of Animalâs band, nicknamed âBear.â (S3)
VÀthinerÀ (VAH-thee-nair-ah): Homeland of the Nocturi; the resting place of one of the three Demoni Vankil seals. (S7)
VekesĂ€u (veh-keh-SAH-oo): âDragon of Summer Moon,â one of the twelve original VerrdrĂ€ ladies. (S1)
VelpĂ€ (VEL-pah): A mocking slang meaning âfilthy traitor to light.â (S1)
VerdrĂ€skinn (vehr-DRAH-skin): âThe Hidden Dragon Lord,â Lord of Lords among the VerrdrĂ€. (S1)
VerrdrĂ€ (VEAR-drah): âHighâ or âRuling Serpentâ, the ancient race of dragon lords and ladies capable of assuming mortal form. (S1)
VeydĂ€nkev (vay-DAHN-kehv): âDragon Heart of Spring,â a VerrdrĂ€ lady whose love for VebrĂ€nmiekkĂ€ went unanswered. (S1)
Vin (VIN, rhymes with âwinâ): A blunt, sharp-tongued techno-mĂ€go gnome imprisoned by the Church alongside Tabbermain and Doddle. (S7)
VirtÀ (VEER-tah): The spell word for directing or channeling gathered energy outward toward a target. (S5)
W
W.E.P. (spelled out: âW-E-Pâ): An acronym embossed on the gold Trench Wars championship coin; full meaning not yet given in the text. (S4)
W.E.T. Inc. (rhymes with âwetâ): The company/underground bar co-founded by the Brothers Trench, which owns Trench Wars. (S4)
Whipple (WHIP-ul): The gnome deliveryman who supplies Steel & Stoneâs three used S.L.A.G.s at a bargain price. (S4)
WHRN : âWanted Hero Radio Networkâ, the oldest and largest Clockworks City media network. (S4)
Wood (plain English name): Owner of the Roadkill Tavern in the Black Market. (S2)
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