How To Say It
…in case you were wondering.
Aided by AI, trained exclusively on my own artwork. The honest story of how, and why →
The Wanted Hero Pronunciation Guide
How to say the names, places, and words of Chronicles of a Hero. Every term across all seven seasons, in one alphabetical list. The stressed syllable is in CAPS.
We will update this with each season.
Aläshä et Veyomä! (a-LAH-shah et VAY-o-mah): Magical words passed down through generations of High Elders, enabling them to unlock the grip of the guardian hands and release the Ithäri. (S1)
Alhannah (Luckyfeller) (al-HAN-nah): Gnome warrior; Höbin Luckyfeller’s daughter; becomes Wendell’s bodyguard and combat trainer. (S2)
Älo (AH-low): A massive forest tree of Mäväro, as thick as an oak and up to 100 feet tall, with thick leaves that create intense darkness below. Its canopy is what lets the sun-fearing, tree-dwelling Täuku live in relative peace. (S7)
Alor (AY-lore): A market fruit-seller in Sanctuary, an acquaintance of Kyliene and her grandmother Nana. (S1)
Altorin (al-TOR-in): An elder of the Iskäri High Council. (S1)
Alvis (AL-viss): Author of an old magic-theory book Wendell studies; referenced only through his writing. (S3)
The Alvis Articulation of Magic (plain English title): The book of magic theory Wendell studies from his enchanted school bag. (S3)
Andilain (AN-dih-layn): One of the seven human kingdoms, ruled by King Robert III. (S2)
Animal (plain English nickname): Gruff, one-eyed leader of a band of independent fighters (”freemen”) who rescue Wendell’s group. (S3)
Antos (AN-tos): The gnome doorman at GAH, the nightclub. (S4)
Arödrin (ah-ROH-drin): The ancient forefather of the twelve main mortal races, who made the original covenant with the Ithäri to protect the people from slavery and extinction. (S1)
Äsä-Illäriu (AH-sah ee-LAH-ree-oo): Homeland island of the Evolu race, also called the City of Many Waters. (S2)
Asheeabakaman (ah-shee-ah-BAHK-ah-mahn): A legendary historical queen referenced in passing. (S2)
Axon (AK-sahn): A dwarf credited with having built the secret tunnel system under Til-Thorin during the Kinslayer Wars. (S3)
Bala (BAH-lah): The holy men/spiritual teachers of Lili’s homeland, who teach that all things, even stone, carry a life force worth connecting to. (S4)
Bedurrim (beh-DURR-im): The private meeting chamber of the Iskäri High Council. (S1)
Binmeer Lake (BIN-meer): A lake landmark on the route toward Til-Thorin. (S2)
Blackseed Rum (BLACK-seed rum): A liquor mentioned as a marinade ingredient and general drink. (S1)
Borislav, King (BORE-eh-slahv): A human king mentioned in passing who permits mägo to practice their arts only in service to the crown. King of the northlands of men. (S1)
Bram (BRAM): A young Iskäri orchard worker who races Wendell while harvesting silveens. (S1)
BränmiekkäVe / Vebränmiekkä / Brann (brahn-mee-EHK-kah-veh / veh-BRAHN-mee-ehk-kah): The corrupted black dragon’s names. “Vebränmiekkä” (Dragon of the Fiery Sword) was his original name; after he betrayed the Verrdrä covenant, the dragon lords ritually reversed his name to “BränmiekkäVe.” Now more commonly called Brann. (S1)
Buddy Keisler (plain English; Keisler: KISE-ler): Clockworks City #1 New York Times Bestselling Author and and skilled contract assassin. (”buddy” is also used throughout as the ordinary word.) (S7)
Buffy Stump (plain English): Twin daughter of President Potifur Stump. (S7)
Bumberblum (BUM-ber-blum): Surname of Luis Bumberblum, a reporter for the in-world publication Titan Times. (S5)
Bundlefrump, Detective (BUN-dl-frump): A Centurion detective in the Clockworks City Citadel who interrogates Deloris. (S6)
Burton Trench (plain English): Co-Creator of the Xtreme sport Trench Wars. One of the Brothers Trench, the two most famous S.L.A.G. pilots of all time; co-founder of W.E.T. Inc. (See also Ernie Trench.) (S7)
Caleb (KAY-leb): Kyliene’s younger brother, a page (and nephew) to the High Elder. (S1)
Centurions (plain English): The armed enforcers/police of Clockworks City (some secretly pledged to the Church of TGII). (S7)
Citadel, The (plain English): The Church-controlled fortress and seat of power in Clockworks City. (S7)
Clockworks City (plain English): The gnome nation’s city. (S1)
Cryo64 / Cryo (KRY-oh, “sixty-four”): The G.R.R.’s artificial intelligence, short for “Critical Recall Yielding Omnipresence.” (S4)
Dämä Omä (DAH-mah OH-mah): A respectful greeting given, with head bowed, to dragons and/or dragon spirits, meaning “be at peace.” (S1)
Darcy Dunnit (DAR-see DUN-it): The reigning Trench Wars Grand Champion, pilot of Alpha Fighter. (S4)
Darrick (DARE-ik): A village butcher who fights alongside Evan and Gunthar defending Evan’s village. (S3)
Dathern Istul (DAH-thern IH-stool): Elderly owner of the bookshop Perspicacious in the Black Market; keeper of the creature Tilly. (S2)
Dax / Daxänu (DAX! / dax-AH-noo): Wendell’s guardian, an Evolu. “Dax” is the everyday short form of his full name, Daxänu. (S1)
Delnar (DEL-nar): High Elder of the Iskäri High Council. (S1)
Deloris Teedlebaum (deh-LOR-is TEE-dl-bahm): Morty’s estranged, then-reconciled wife; a gnome technologist. (S4)
Demoni Vankil (deh-MOH-nee VAHN-kil): The name given to the three magical seals binding Mahan in his prison. (S2)
Dipmier: Wendell’s surname (Wendell P. Dipmier). (S4)
Divine Schematic, The: The name of the altered/corrupted version of Clockworks City’s sacred religious text, cited by Church leaders. (S6)
Diyana (dee-YAH-nah): A healer among Animal’s band of freemen. (S3)
Doc (plain English nickname): The alchemist of Animal’s freemen. (S3)
Doddle (DOD-ul): A scatterbrained, guileless gnome techno-mägo who can’t keep a secret. (S7)
Dusty Beckworth (DUS-tee BECK-werth): WHRN co-announcer for the Trench Wars broadcasts. (S4)
Eberfalls (EB-er-fawls): A northwest waypoint town on the route to Til-Thorin. (S2)
Elämä (EE-lah-mah): The inhabited planet at the center of the story; means “life” in the ancient tongue. (S1)
Elävoimä (ee-lah-VOY-mah): The magical presence of a dragon, separate from its body. (S1)
Emeric (EM-er-ik): A farmer from Evan’s village who leads a group of men who abandoned their corrupt mayor. (S3)
Enid (plain English): One of the muddles rounded up alongside Wendell in the furnace tunnels. (S7)
Erimuri (EHR-ee-moor-ee): The ancient-tongue name for Sanctuary, the Iskäri city. (S1)
Ernie Trench (plain English): Co-creator of the Xtreme sport Trench Wars. One of the Brothers Trench, the two most famous S.L.A.G. pilots of all time; co-founder of W.E.T. Inc. (See also Burton Trench.) (S7)
Eva / The Librarian (EE-vah): The steward of the Great Library, a timeless archive built by the last hero of the Ithäri. One of Chuck’s oldest and dearest friends, and the wife of the last hero. (S5)
Evolu (e-VAW-loo): Dax’s race, what some call an elf. (S1)
FAF (Fishis Archive Foundation) (spelled out: “F-A-F”; Fishis: FISH-iss): The gnome scholarly/archival institution and the central hub of all gnome knowledge. The FAF publishes Höbin’s Field Guides. (S4)
Fämäli (fah-MALL-ee): (1) The old-tongue word for “family.” (2) The race of small household-staff beings that the steward Jeb belongs to. (S2)
First Measure, The: The true, original sacred text of the Gentre faith, as opposed to the altered Divine Schematic. (S6)
Fishis (FISH-iss): Gnome term/title for a field-scribe-historian, archivist, or world researcher employed by the FAF. (S6)
Freak (plain English nickname): Owner and top S.L.A.G. mechanic of the TNT. (S7)
GAH (rhymes with “spa”): The hottest rave nightclub in Clockworks City. (S4)
Gaidred (GAY-dred): A black-robed elder of the High Council, strategist, skilled with thrown blades. (S1)
Galep Bombul (GAY-lep BOM-bull): Head of the Dwarf Masons. (S1)
Gentre: The gnome race, descendants of the original Gentre, one of the 12 sons of Arödrin. (S4)
Gnolaum (NOL-um): An in-world title associated to the Hero of the Gem. Means ‘eternal’. (S1)
Govind (GOH-vind): An old mägo, a dear friend of Chuck’s, killed defending Til-Thorin’s soldiers. (S2)
Gowan (GOH-an): A large, foul-smelling animal, resembling a buffalo, referenced only in an insult (”Gowan turd”). (S6)
Grazia (GRAH-zee-ah): Enchanter and shopkeeper of Cassell’s Curious & Cunning Charms in the Black Market. (S2)
Great Library (plain English): The Hero’s personal enchanted repository of knowledge, hidden from the world. (S1)
Great Sundering (plain English): A cataclysmic historical event referenced in connection with the Ithäri’s origin. (S1)
G.R.R. (Gnome Resistance Revolutionaries) (JEE-AR-AR): The underground gnome resistance movement, led by Motherboard. (S4)
Gunthar (GUHN-thar): An elderly village archer who dies defending Evan’s home village. (S3)
H
Haden (HAY-dun): A nearby town with a trained militia. (S3)
Hindel (HIN-dell): Wife of Galep Bombul. NOT a nice lady. Ugly as sin, too. (S1)
Höbin (Luckyfeller) (HOH-bin): Gnome scholar, outcast, and the FAF’s #1 Fishis; Alhannah and Green’s father. (S2)
Humär (who-MAHR): The human continent on Elämä. (S1)
I
Illtook (ILL-took): The village where Miriam grew up, near Metsäsil. (S3)
Irdu (EER-doo): A town west of Tämä-Un on the route to Til-Thorin. (S2)
Isä (EE-sah): An old-tongue honorific meaning “father,” often used by members as the title of address for Church leaders (as in “Isä Noah”). (S7)
Ish-Krothi Umbällä! (ISH-crothee oom-BAH-lah): A spell using an external discipline based on the element of fire. (S1)
Iskäri (iss-KAHR-ee): The blue-skinned people of Sanctuary/Erimuri. Named after the youngest of the 12 sons of Arödrin (S1)
Iskäri-Käläm (iss-KAH-ree KAH-lahm): The proper name of the moon on which Sanctuary sits, orbiting Elämä. (S1)
Ithäri (i-THAHR-ee): The sentient gem/relic that merges with Wendell, granting power and immortality. (S1)
Iyl (ill): An old-tongue honorific meaning “sir,” used only by leaders. (S2)
Iyl-Maddok (ill-MAH-dock): One of the Triad of the Black Market. Head of the Gypsy Sentry. (S2)
Iyl-Tandril (ill-TAN-dril): Leader of the Gypsies who gave Chuck one of the first port keys ever charmed. (S2)
J
Jiin (GIN): An Iskäri elder, master healer of Sanctuary. (S1)
K
Käärunä (KAH-roo-nah): An Gypsy potato-like food, grown underground; used in specialty dishes at Wood’s tavern. Yummy. (Seriously, you should try them...) (S2)
Käläm (KAH-lahm): Red moon which revolves around Elämä, on which Erimuri is located. (S1)
Key, the (plain English): The ancient tower beneath the High Elder’s Keep, where Wendell received the Ithäri. (S1)
King Matamatafua (mah-tah-mah-tah-FOO-ah): A king mentioned in passing whose island culture openly embraces magic. One of the seven kings of men. (S1)
Kip Stump (plain English): Twin son of President Potifur Stump; an eager would-be G.R.R. recruit. (S7)
“Kivi jä hiekkä, nousu jä äpu” (KIH-vee yah HYEHK-kah, NOH-oo-soo yah AH-poo): Chuck’s earth-magic incantation (”stone and sand, rise and help”). (S3)
“Kotiin meille” (KOH-teen MAY-lleh): The phrase Gaidred speaks trying to send the Ithäri back to Sanctuary (”home to us”). (S3)
Kotisi (KOH-tee-see): The name of Chuck’s cottage/estate, given to Wendell as the manor’s new lord. (S2)
Kute minuä (KOO-teh MIN-oo-ah): The activating phrase for Chuck’s transformation charms, meaning “hear me.” (S4)
Kutollum (koo-TOL-lum): The short, stout, noble race from the North Country, occasionally referred to as Dwarves. (S1)
Kyliene (kigh-LEAN): Wendell’s first friend in Sanctuary. (S1)
L
Läkätä (LAH-kah-tah): The spell word used to cancel or extinguish an active magical effect. (S5)
Lanthya (LAN-thee-ah): The original stone from which the Ithäri (the heart-stone), and its eleven shards, came. (S2)
The Last Hero (plain English title): The previous host of the Ithäri, referenced in Wendell’s letter and named by Chuck as the one who planted a decoy seal at Til-Thorin. (S3)
“The Last Hero” / “The Hero”: The mysterious apparition who meets Wendell inside his own mind, via the Ithäri, and tells him “you are more than you think you are.” (S4)
Leilani (lay-LAH-nee): Clothing shop owner in the Black Market; sells Wendell his signature Mägoweave outfit. (S2)
Liliolevanumua: Lili’s full name. (S3)
Lord Thorin (plain English): The armored knight depicted in the Keep’s chapel stained-glass window; Til-Thorin appears to be named for him. (S3)
Lucian (LOO-shun): The Black Market’s entry registrar; a Gypsy official with a grudge against Dax. (S2)
Luthier: (LOO-thee-er) Name given to a cited scriptural/legal text quoted during Wendell’s interrogation (”Divine Schematic, Luthier 2:6”). (S6)
M
Mägo (MAH-go): Users of magic, wizards, sorcerers, and similar practitioners. (S1)
Mägoweave (MAH-goh-weev): A rare, highly sought after sentient magical cloth that shapes itself to its wearer; source of Wendell’s outfit. (S2)
Mahan (MAH-han): The imprisoned Lord of Darkness, primary antagonist of the series. (S1)
Mäjäkä (MAH-yah-kah): The spell word used to focus gathered light into a single directed beam. (S5)
Mällistädel (MAH-lee-stah-del): The homeland of both the vallen and therrin races. Also the unknown location Brann is believed to have retreated to after Mahan’s capture. (S1)
Mäväro (mah-VAH-roh): The homeland of the Täuku. A heavily forested continent whose mountainous surface is more than 70% covered by dense Älo trees, creating the darkness the sun-fearing race needs. (S6/7)
Metsäsil (MET-sah-sil): The village near Palmäk where Miriam grew up. (S3)
Moira (Nana) (MOY-rah): Kyliene’s blind grandmother, a third-generation head steward of the silveen orchards. (S1)
“Monkey” (plain English nickname): Chuck’s affectionate nickname for Dax. (S3)
Morphiophelius (MOR-fee-oh-FEE-lee-us): aka Chuck. Oldest known mortal mägo, best friend of the last hero, Wendell’s mentor & guide. (S1)
Morty / Mortimur Teedlebaum (TEE-dl-bahm): A gnome tinkerer; Deloris’s ex-husband (later reconciled); inventor of the PROMIS device. (S4)
Motherboard (plain English, code name): The code-named leader of the G.R.R. (Gnome Resistance Revolutionaries). (S7)
Muddles (MUD-ulz): In-world slang for Clockworks City’s outcast, homeless underclass, forced to live and scavenge in the furnace tunnels. (S5)
N
Nat / Nathan Taylor (plain English): A member of the G.R.R. who uses a battery-assisted chair; Motherboards second in command. (S7)
Nethinim (NETH-ih-nim): A group Chuck references as historical allies of a previous hero. (S5)
Nibbles (plain English nickname): A bubbly, playful young member of the TNT crew. (S7)
Noah, Father (Isä Noah) (plain English name): Leader of the Church of TGII (”The Great It Is”) and Wendell’s chief antagonist in Clockworks City. (S7)
Nocturi (nok-TOO-ree): A highly intelligent and spiritual race of powerful mägo, destroyed in a genocide roughly 200 years before the story’s events. (S2)
Nurii (NOO-ree): An elder of the Iskäri High Council, an outspoken advocate and friend of Dax. (S1)
Nyoli (nee-OH-lee): The archer among Animal’s freemen. (S3)
O
Oaths of the Assembly: Another named section of gnome scripture, quoted in relation to duty and the Gnolaum’s return. (S6)
Omethiä (oh-MEH-thee-ah): The spiritual leader of the Evolu people. (S2)
Otger (OT-ger): A former city-maintenance worker who becomes Wendell’s friend among the muddles. (S5)
P
Pääjumä (PAH-yoo-mah): Named by Miriam as the divine source of the Ithäri and its light-giving power. (S3)
Palmäk (PAHL-mahk): A location along the western border of the Highlands, near Metsäsil. (S3)
Pävärios (pah-VAH-ree-ohs): The remote island where Clockworks City is built. Homeland to 1.5 billion gnomes. (S4)
Philburt Bellows (FIL-bert BEL-ohz): The richest known gnome in Clockworks City; becomes Steel & Stone’s sponsor. (S4)
Pip Flocker (PIP FLOK-er): WHRN co-announcer alongside Dusty Beckworth. (S4)
Potifur Stump (Potifur: POT-ih-fer): President of Clockworks City; father of Kip and Buffy Stump. (S6)
Prime Gate (plain English): The triangular stone portal structure used for travel between worlds and locations. (S1)
PROMIS (PROH-miss): Morty’s large experimental invention/energy device. (S4)
R
RAT (team) (rat, rhymes with “cat”): The pit crew/support team responsible for maintaining a Trench Wars pilot’s S.L.A.G. Stands for ‘Repair and Tech’. (S4)
Rishima Geebler (rih-SHEE-mah GHEE-bler): A WHRN reporter known for aggressive, gossip-hungry interviews. (S4)
Roald (ROH-ahld): A Til-Thorin soldier who escorts Wendell to a holding cell during the siege. (S3)
Rook / Rook Master (plain English, repurposed term): The title for Lady Tamorah’s Evolu scouts/guards. (S3)
S
Säko (SAH-koh): The spell word for gathering raw energy into the caster’s hands. (S5)
Sälämä (SAH-lah-mah): The spell word for raw, uncontrolled lightning. (S5)
Sangil (SAN-geel): A town where Lucas has a brother. (S3)
Sepp (SEP): One of the two Til-Thorin soldiers who locks Wendell in a storage cell. (S3)
Setana (seh-TAH-nah): A fried young sun-snail snack food sold in the Black Market. (S2)
Shade Ring (plain English): A magic ring that allows the wearer to go unnoticed and ignored so long as they do not draw unnecessary attention to themselves. (S3)
Shamas Wrenchturner (also called “RH”) (SHAY-mus RENCH-turn-er): One of Alhannah’s best friends and professional bodyguard, hired to protect Wendell, Dax, and Alhannah during the Trench Wars competition. (S4)
Shandy Hinder (SHAN-dee HIN-der): Deloris’s late father, who built the connected warehouse network she inherited. (S4)
Shea (SHAY): A young elder of the High Council, Delnar’s son. (S1)
Silmä inakmään (SIL-mah ee-NAHK-mahn): The spell-phrase for the concealment/invisibility spell Wendell learns from Chuck. (S2)
Silveen (sill-VEEN): A small, sweet fruit with a glossy, silver skin, grown exclusively in Erimuri. (S1)
Simon (plain English): One of the muddles rounded up alongside Wendell in the furnace tunnels. (S7)
Sir Barrow (sir BAR-oh): A famous Iskari painter. (S1)
S.L.A.G. (slag, rhymes with “bag”): The 20 foot piloted combat machines used in Trench Wars, “Strong, Lith, Agile, Giants.” (S4)
Steel and Stone: Wendell, Dax, and Alhannah’s Trench Wars pilot/team call-sign, used before their identities were exposed. (S6)
Sulvan (SUL-van): A round-bellied, heavy-set Iskäri Elder on the High Council. (S2)
T
Tabbermain (TAB-er-main): A techno-mägo gnome imprisoned by the Church of TGII who aids Wendell. (S7)
Tämä-Un (TAH-MAH oon): A valley where one of the functional Prime Gates of Humär is located. (S1)
Tamku (TAHM-koo): One of Sanctuary’s fifteen valleys, home to the Prime Gate park, and the stewardship of Delnar, the High Elder. (S1)
Tamorah (tah-MOR-ah): Evolu noblewoman; granddaughter of the Omethiä; Rook Master; Dax’s sister. (S2)
Tanklestein (TANK-ul-steen): A media/camera man working Philburt Bellows’s factory floor. (S7)
Täuku (TAH-koo): A dark mägo race, bitter enemies of the Vallen, holders of Gate Lore knowledge. (S2)
Teho (TAY-hoh): The spell word meaning to amplify or intensify an already-active magical effect. (S5)
Telly (plain English nickname): A member of the TNT crew. (S7)
TGII (tah-GEE): “The Great It Is”, the gnome religion’s name for their god. (S4)
Therrin (THAIR-in): A race of tall, clawed, hunters/trackers. Cannibalistic. Wear the skins of their kills as prize trophies. Descendants of Therrin, one of Arödrin’s 12 sons. (S3)
Thule (THOO-el): One of Mahan’s sons. Military genius, commander of Mahan’s forces. Dax’s brother. (S1)
Tiell (TEA-el): An elder messenger, badly wounded by Vallen forces near Tämä-Un. (S1)
Tilliman Highlands (TIL-ih-man): The elevated forested region and historic invasion corridor where Til-Thorin was built. (S2)
Tilly (TIL-ee): Dathern Istul’s small, intelligent, color-changing “angel” creature/pet. (S2)
Til-Thorin (til-THOR-in): The fortress-keep built into the mountainside, blocking the only path into Andilain. (S2)
Tioshian (tee-OH-shee-an): A cannibalistic race where women eat their mates during pregnancy. Leilani, the shop owner who sold Wendell his mägoweave, is Tioshian. (S2)
TNT (TEE-EN-TEE): “Top Notch Team”, the legendary Trench Wars pit crew recruited for Steel & Stone. (S4)
Trench Wars (plain English): The most popular Xtreme mech-combat competition in Clockworks City. (S1)
Tumbler (plain English nickname): A member of the TNT crew. (S7)
Tursin (TOOR-sin): A broad-built elder of the High Council with shapeshifting abilities. (S1)
Twofold, Ian: The President’s personal assistant, nicknamed “Twoface.” Disgusting gnome. (Trust me, you’ll need a shower after you meet him.)(S6)
Tyra (TY-ruh): A young Iskäri orchard worker. (S1)
U
Umbra-Gem (UM-brah gem): The smaller sister moon of Iskäri-Käläm. (S1)
uPod (YOO-pod): A gnome-made device resembling an Earth iPod, used to play shows like Trench Wars. (S1)
Uroshimät (Gander fruit) (oo-roh-SHEE-maht): A rare, extremely sour-then-sweet fruit delicacy. (S6)
V
Vallen (VAL-en): A large, green skinned warrior race; cannibalistic; with a deep seated hatred towards all other races. Their occupation is war. Descended from and named after the eldest son of Arödrin. (S1)
Välo (VAH-loh): The spell word for creating soft, ambient light. (S5)
“Valon Jumala varjelkoon sinua” (VAH-lohn YOO-mah-lah VAR-yehl-kohn SIH-noo-ah): A death-blessing translated in-text as “May the God of light keep you.” (S3)
Vasta (VAHS-tah): The huge, bearded member of Animal’s band, nicknamed “Bear.” (S3)
Väthinerä (VAH-thee-nair-ah): Homeland of the Nocturi; the resting place of one of the three Demoni Vankil seals. (S7)
Vekesäu (veh-keh-SAH-oo): “Dragon of Summer Moon,” one of the twelve original Verrdrä ladies. (S1)
Velpä (VEL-pah): A mocking slang meaning “filthy traitor to light.” (S1)
Verdräskinn (vehr-DRAH-skin): “The Hidden Dragon Lord,” Lord of Lords among the Verrdrä. (S1)
Verrdrä (VEAR-drah): “High” or “Ruling Serpent”, the ancient race of dragon lords and ladies capable of assuming mortal form. (S1)
Veydänkev (vay-DAHN-kehv): “Dragon Heart of Spring,” a Verrdrä lady whose love for Vebränmiekkä went unanswered. (S1)
Vin (VIN, rhymes with “win”): A blunt, sharp-tongued techno-mägo gnome imprisoned by the Church alongside Tabbermain and Doddle. (S7)
Virtä (VEER-tah): The spell word for directing or channeling gathered energy outward toward a target. (S5)
W
W.E.P. (spelled out: “W-E-P”): An acronym embossed on the gold Trench Wars championship coin; full meaning not yet given in the text. (S4)
W.E.T. Inc. (rhymes with “wet”): The company/underground bar co-founded by the Brothers Trench, which owns Trench Wars. (S4)
Whipple (WHIP-ul): The gnome deliveryman who supplies Steel & Stone’s three used S.L.A.G.s at a bargain price. (S4)
WHRN : “Wanted Hero Radio Network”, the oldest and largest Clockworks City media network. (S4)
Wood (plain English name): Owner of the Roadkill Tavern in the Black Market. (S2)
©2005-2026 Jaime D Buckley. All Rights Reserved.









