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Kristie Alers's avatar

This sounds like so much fun. I can’t wait to start playing with my family! How can I help?

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Joseph Vickery's avatar

Thoughts:

In required I wouldn’t say everyone “needs” a d100

2 sets is fine (one for the players to share and one for the GM) especially for those who want to invest very little

A set per player is fun and convenient but far from “necessary”

If you have any intention on players dealing damage or taking damage using dice they’ll probably have to have more than just a d100

Overall this is a basic explanation of what a ttrpg is

“A collaborative story telling game” and I guess if you main target audience is new players to ttrpgs than this is perfect

I’m not sure what I think of rolling bellow a target number for ability checks and such

I’d have to see it in action but I’m not opposed to it

I’m not sure how it will work when scaling to larger levels

I would also call this an intro for the adventurers but not the GM

The GM is a player to and should be thought of

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