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Joseph Vickery's avatar

I agree with rolling higher I think it is better

Permanent pluses and negatives are fine

For kids negatives might feel like the end of the world but it’s a good system

But if it’s based on “if they are uncoordinated then it’s higher if they are coordinated then it’s lower”

Where do stats come in?

Do you add a stat to a roll? Do you add a modifier from the stat to the roll?

If not and it’s all based on “how skilled the character is at said thing” what do the stats effect?

Damage?

What about an intelligence based stat most characters won’t use that stat unless they roll for something smart

From what I’ve seen 89.63% of games use an additive system

Take your window example

The window is up high and very difficult to climb through so the roll is set to 65

The nimble elf has a +30 to mobility so they roll a 40 and easily clear the jump

The non nimble fat human has a +5 they roll a 50 and still fail

Of course the dm can still say “it’s harder for you gnome because your short so the target number is 78

But that’s how most games work

It’s easier for me to understand at least

And it leaves lots less up to the dm in remembering what each character is good or bad at

It’s on their paper

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Bendragon's avatar

So first off, I don’t have any experience with games that rolling lower is better. I have only ever really played one TTRPG, and that would be DnD where you roll a d20 for everything.

For me rolling higher is better in my mind, and I think will make it a little more intuitive for players new to TTRPGs.

Permanent buffs/debuffs. I love the idea, and think it is awesome, however, I think there should be a higher chance of getting a buff rather than a debuff, or make the buff better (2 stat points) this would make your characters feel like they are actually progressing rather than sliding up and down. Unless you don’t want this to be a major form of progression, then it would be fine the way it is.

Another point, when teaching people how to play, (this is kind of random, but) you should make sure to explain how exactly 2 d10 can act as a d100. I was confused on this for quite a while, before I had someone explain it right.

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