Discussion about this post

User's avatar
Joseph Vickery's avatar

Ok just an idea

Use both xp and milestone (which is really just GM’s choice)

Anyway if you have a skill tree with abilities

Let them get xp to unlock different abilities on this sheet. Let it be a currency or resource.

Then leveling can affect base stats and possibly something else

if your going to input individual character moments directly into the rules

Like a fighter learning something from a master

A wizard discovering something etc etc…

That’s hard to balance because the payoff should match the challenge.

But they don’t take place at the same time.

The. Master the warriors learning from isn’t in the same place the wizards discovery is.

And are they supposed to just put the main story on hold while they go do stuff to level up?

I think it’s should be group achievements like killing the dragon etc. but that might just be me.

Expand full comment
1 more comment...

No posts

Ready for more?